When the cards were first written, all of the warriors had background texts in their descriptions. Due to translation constraints and card space limitations, and for better uniformity, these color texts were removed. Here they are for your enjoyment! Please note that these are not considered "official" and may change as future Dark Eden materials are released.
SONS OF RASPUTIN
The proud Soldat divisions carry the Rasputin banner with dedication and honor. They loyally serve the Military Court and their Oberst.
Within every Soldat squad stands a noble Schwerwaffe heavy weapon unit. They are the first to engage the enemy, and the last to die.
The Rasputin Kommendants demand respect from the inferior forces, and they get it.
The Flammen Soldat uses its twin flamethrowers to inflict incredible destruction.
Shock Soldats spray a thick yellow gas through a flamethrower-like device, which quickly penetrates the skin. No one has lived long enough to divulge the level of pain.
The Cossacks wield firearms, sabres and bannered spears as they storm across the battlefield.
Heading a Cossack squad is a Kommendant, even more fierce than his underlings.
The Cossack Scouts patrol the surrounding area, ready for the first sign of incursion.
Carried by Corarius Transports, the Jaegers are able to parachute past the best ground defenses.
The Corarius is primarily used to drop supplies to the front lines. They are preferred by the Jaeger Commando paratroopers due to their size and stability.
Very little can stand in the path of a rivetbull. Its toughness and bulk make it ideal for mounting heavy weapons.
The Blitztank rumbles across the battlefield, either blowing away the opposition, or running it over.
An expensive machine, but invaluable to the campaign.
The Veiled Dart is coated with a substance that makes it very hard to detect in the air.
The Brotherbounds are deployed at the legs of the largest beasts, protecting them form close attack. They have also been used as advance troops, ferreting out the enemy for the cavalry troops.
The fact that these warriors have stayed with the Brotherbounds long enough to gain rank makes many doubt their sanity.
The holiest of all Crescentians, the Prophets are both blessed and cursed with the Vision.
Sacred Tears tunnel beneath enemy lines and blow themselves up beneath a prime target.
JIHAD INFANTRY TROOPER
Jihad Troopers are the elite Crescentian troops. They counterpoint the abilities of their beasts, and act accordingly.
Martyrs carry harpoon winches and explosive packs. They harpoon a beast, winch themselves up, and detonate their packs.
In a society based on the care and training of beasts, the Handlers are honored only slightly less than the Prophets.
This behemoth is able to carry a large number of heavily-armed warriors on its back.
The Mastodont is an enormous beast that is able to carry multiple warriors and heavy artillery. They seem to understand who the true enemies are.
The massive Urox is powerful, but slow. It will deal horrible destruction, once it gets where it's going.
The gigantic Twotusk is the ultimate battle beast. The nurturing of these animals is an almost religious procedure. It is a cause for great mourning if one falls in battle.
SUPPORT ARTILLERY OX
The Support Ox is bread to carry the largest guns possible. While not able to actually fly, their massive cannons can take out the highest and farthest of foes.
TORRENT BATTLE WAGON
Once the Torrent picks up speed, it is difficult to change its course.
Horde Troopers are the shock troops of the Templars. They can exist in the most volatile of environments.
Horde Centurions fight alongside the lower-ranked Horde Troopers, as both elite support and a source of leadership.
The Templars drill their art of war into the lesser races, convincing them to join the front ranks. These brave men form the Templar Foreign Legion, known for their ravenous dedication
The Gendarme troops are the tribal elites. Little stands in their path of domination.
These special forces control large numbers of dog-sized beasts which they let loose upon the battlefield.
The Predatorian serves as a quick and resourceful scout, ready to alert the Commander of enemy movement.
The Tusked Serett is bread for the sole purpose of ripping enemy troops to bits.
This beast is adapted for naval conditions and is commonly used by the Templar Marines.
The most zealous of Templar warriors are invited to join the Templar Marines, where they spend every waking moment in battle training.
Only the most death-crazed Templar would actually prefer to fly one of these deadly vehicles instead of meeting the enemy head on.
Disciples compose the core of the Lutheran Triad military. Their dedication in battle is rivaled only by their faith.
The Lutheran Sergeants inspire their troops with tales of commitment and faith as enemy corpses pile up about them.
The Greymourn wields a heavy artillery weapon that may be used to knock aircraft from the sky and barrage far-off opponents.
The Patriarch brings the Word to the battlefield, and offers comfort and assistance to its kinsmen through Holy Ritual.
Corsairs use a special non-conductive armor and electrified scythe which makes them particularly dangerous.
The Fusiliers find strength in numbers. They are comprised of men only just old enough to join battle. Their youth and vitality insures little fear of death .
Cavaliers ride the strangest of all steeds, which they call Equines. Patriarchs claim these beasts predate even the Great Abandonment.
Heavy Cavaliers support their lightly-armed brethren with heavy weapon support. They ride a sturdier Equine able to carry this bulky equipment.
Scout Cavaliers are ready to abandon their border watch to join their brethren in the thick of battle.
The Palanquin carries a Patriarch high above the battlefield, inspiring the brethren with his presence.
The Grimgrind is used exclusively on the battle front to rain tremendous firepower on all opposition.
Nassals are the primary strike forces of the Dark Legion. Only the Undead Legionnaires can be found in greater numbers.
Undead Legionnaires remain the backbone of the Dark Legion movement, even on Dark Eden. Their superior numbers can overrun the most powerful of foes.
Pretorian Stalkers are created in linked pairs. Each carries a hideous Scythe of Semai.
The enormous Razide is a horrific thing to encounter. They wield vicious Nazgaroth heavy machine guns, able to turn any opponent into a fine red mist.
The Emasculator carries heavy artillery on its back, able to strike from a distance.
This gigantic beast is able to breathe above and below water.
The Zhurgon swoops above the battlefield, spewing death from above.
The Ezoghoul is a horrific sight to behold as it gallops across the battlefield on its four legs while wielding huge and deadly weapons in its two arms.
Chances are good that if you wander too far from home, you'll be pressed into service by whatever group happens your way.
In this vast expanse of dry land, good sailors are always welcome aboard.
The Stained Crows are a strange and solitary people that inhabit mountainous regions, floating about on study hang gliders. They gladly offer their services to anyone willing to provide food.
Sister Indigo is a crack Brotherhood sniper assigned to find the four Key-Code Skulls by Inquisitor Benedictus. She carries a Mephisto Sniper Rifle.
Brother Crenshaw is the most feared of all Mortificators. His eradication of the Dark Legion is legendary. He has been sent to Dark Eden to locate the legendary Key-Code Skulls.
Brother Grinder is equipped with special armor giving him two extra arms, and four Punisher Handguns; one in each hand. He serves as effective support in the Island Team's search for the Key-Code Skulls.
Hunter is as famous among members of the Capitol Corporation as he is infamous. The Brotherhood has "asked" Hunter to accompany the Island Team due to his past involvement with Colonel Harding, the team's principle obstacle in the quest for the Key-Code Skulls.