Symbol: Thunder and Lightning
Fight L4 Fight M5 Move M5
Fight L3* Move M4* Move M3**
Helmet, Short Sword
Fight M4* Move M4* Move M3**
Helmet, Trident*, Net**
Fight T6* Fight T5** Move H4**
Begins at: Inn
1. Weapon Skill: The Gladiator may place two Fight chits each round of combat. Each fight chit must be placed with a different weapon, or used with a dagger. They can be in different directions. Their total *'s count towards his per round limit. If he places two fight chits, he cannot use a Shield or Missile Weapon.
2. Combat Speed: In combat he counts as if he is wearing the Elusive Cloak. If he has that item, it confers no extra advantage.
* Trident: Same as spear, but not taken from native group at game start.
** Net: The Net is worth 0g, length 9, has Negligible Weight, does Negligible Damage on both sides, and speed 6 on its unalerted side. Any target hit with a Net is automatically undercut in that round of combat by all attackers.
Friendly: Rogues, Company, Crone
Unfriendly: Patrol, Guard
Designer: John Hickman
The Gladiator concept is fairly obvious, and I see I'm not the first to come up with it. Note, as with a lot of my new characters, he adds new equipment. It is very easy to add new stuff to MR, as it falls out neatly from the existing system.