Symbol: Half of Something
Duck M2* Move L4
Move L3* Fight L4
Move L3* Fight L3*
Fight L2** Move M4**
Begins at: Inn or House
1. Hobbit: Being a small race, not particularly suited to adventuring, the following apply from Stage 1:
1.1 Regardless of weather, he may not record sunlight phases.
1.2 He only gets two chits per development level.
1.3 He gets a Duck chit, with the same restrictions as the Dwarf's.
1.4 Divide his development stage by two and round up. He is required to record this many less victory points, but a minimum of 1.
2. Sneaky: He gets a bonus hide phase for which he only rolls 1 die each day.
Friendly: Woodfolk, Warlock
Designer: John Hickman
The Gnome and Hobbit have the same disadvantage as the Dwarf, which might put some people right off. I'd like to see if their reduced victory point requirement compensates. Also they would both progress stages more quickly in a development game.