Symbol: Half of Something

Weight/Vulnerability: Light

   Duck M2*   Move L4

   Move L3*   Fight L4

   Move L3*   Fight L3*

   Short Sword
   Fight L2**   Move M4**

Begins at: Inn or House

Special Advantages:

   1. Hobbit: Being a small race, not particularly suited to adventuring, the following apply from Stage 1:
      1.1 Regardless of weather, he may not record sunlight phases.
      1.2 He only gets two chits per development level.
      1.3 He gets a Duck chit, with the same restrictions as the Dwarf's.
      1.4 Divide his development stage by two and round up. He is required to record this many less victory points, but a minimum of 1.

   2. Sneaky: He gets a bonus hide phase for which he only rolls 1 die each day.


   Friendly: Woodfolk, Warlock
   Unfriendly: Rogues

Designer: John Hickman

Designer's notes:

The Gnome and Hobbit have the same disadvantage as the Dwarf, which might put some people right off. I'd like to see if their reduced victory point requirement compensates. Also they would both progress stages more quickly in a development game.