Description: The Illusionist is a wily practitioner of mischievous magic who uses his spells to confuse and distract opponents while he explores the Realm for its hidden treasures. He is best suited to avoiding other characters who can find him even when he is hidden. His ability to create minor illusions allows him to distract potential opponents and run away. Doing so too often, however, will leave him exhausted and vulnerable; without the energy to power his spells.
Symbol: Staff of Neptune
Fight L4 Move L4 Move L3*
Magic II5* Magic VIII4* Magic VIII4*
Two Spells (III or VIII)
Magic III5* Magic III5* Magic VIII4*
Three Spells (III or VIII)
Magic III4* Magic III3** Magic VIII3**
Begins at: Inn
1. Elusive: The Illusionist frequently must hide from those who have discovered his trickery and may record one extra Hide phase each day.
2. Distracting Image: The Illusionist is adept at minor distracting illusions in order to better facilitate his escapes. He may fatigue an active magic chit of any type to lower the time on a Move chit used to run away by 1. This can only be done once per round, and may only effect Move chits used for running away. This ability has no effect on chits used for Maneuvering.
Friendly: Rogues, Bashkars
Unfriendly: Order, Patrol, Scholar
Designer: Deric Page
This is a character that is definitely not well suited to combat, however he should be able to run away from most opponents unless he gets caught without any active magic chits. His best strategy may be to wander off on his own, making use of his hiding skills and harassment spells (like Lost) to keep other characters from easily following him while he goes in search of hirable natives or controllable monsters. Finally, while he doesn't start with any type II spells, he does have a type II chit. This is so that he can create the Grey magic needed to cast his type VIII spells. He can learn type II spells, but doesn't start with them as they don't fit the character concept.