Mentalist

Description:

Symbol: Mental Power

Weight/Vulnerability: Light

Palm Reader
   Move L4   Move M4*   Fight L3

Fortune Teller
   Spell (II or III)
   Fight M3*   Magic II3*   Magic III4*

Psychic
   Two Spells (II, III or VII)
   Move M3**   Magic III3*   Magic VII2*

Mentalist
   Three Spells (II, III, VII or VIII)
   Magic VIII3*   Magic II3*   Magic VII3*

Begins at: Inn or Chapel

Special Advantages:

   1. Clouds Minds: The Mentalist rolls one die instead of two each time he makes a hide die roll.

   2. Telepathy: The Mentalist can record and do the enhanced peer activity from and into any clearing.

Relationships:

   Ally: Crone, Shaman
   Friendly: Lancers
   Unfriendly: Order



Designer: Kevin Shugars

Designer's notes: