Mentalist
Description:
Symbol: Mental Power
Weight/Vulnerability: Light
Palm Reader
Move L4 Move M4* Fight L3
Fortune Teller
Spell (II or III)
Fight M3* Magic II3* Magic III4*
Psychic
Two Spells (II, III or VII)
Move M3** Magic III3* Magic VII2*
Mentalist
Three Spells (II, III, VII or VIII)
Magic VIII3* Magic II3* Magic VII3*
Begins at: Inn or Chapel
Special Advantages:
1. Clouds Minds: The Mentalist rolls one die instead of two each time he makes a hide die roll.
2. Telepathy: The Mentalist can record and do the enhanced peer activity from and into any clearing.
Relationships:
Ally: Crone, Shaman
Friendly: Lancers
Unfriendly: Order
Designer: Kevin Shugars
Designer's notes: