Pharaoh
Description: A king of ancient Egypt gets bored sitting on this throne all day. He has come to the Realm to put a little adventure in his life. Pharaoh has some basic military training.
Symbol: Ankh-Key of the Nile
Weight/Vulnerability: Light
Nomad
Short Sword
Move L3* Move L4 Fight L4*
Bedoin
Short Sword, Spell (III)
Fight L5 Magic III4* Magic III5*
Prince
Short Sword, Camel(L4/H8)*, Spell (III)
Move L3* Fignt M4** Magic III3*
Pharaoh
Short Sword, Camel(L4/H8)*, Two Spells (III or VII)
Fight L4* Fight L3** Magic VII4*
* Camel: Same as workhorse. Gold value of 0. Cannot be sold or given away. If Pharaoh is killed, then so is the camel.
Begins at: Inn or Temple of Ra (Chapel)
Special Advantages:
1. Ra, the Sun God: Pharaoh draws strength from the Sun God. For each sunlight phase that Pharaoh executes, he may rest an effort asterisk without executing a Rest phase. (he may still execute Rest phases normally)
2. Awe: Rolls one die on Meeting table.
Relationships:
Friendly: Order, Company, Bashkars, Shaman
Unfriendly: Woodfolk, Crone
Designer: Daniel W. Farrow, IV
Designer's notes:
The Pharaoh's L4 / H8 camel is treated like a workhorse that the Pharaoh can either ride, or use as a pack animal. (You don't expect a king of ancient Egypt to actually carry anything, do you?) His camel cannot be sold. (Would you buy a used camel from this man?) His magic is all gold magic. A king wouldn't touch any other kind.